Hi, I'm Raphael Lopes, UI/Visual Designer with a background in graphic design, remotly working from Brazil.

Over the last 16 years, I have worked as a Designer in several areas such as advertising, branding, graphic design and product design.
In 2018, I started in the game industry as a UI Artist. Since then I've been helping teams at companies such as Supercell and Wildlife Studios to solve problems through design, from user flows, wireframes and prototypes to UI art and other visual assets for game interfaces.

In parallel, I have been working as a Designer/Artist with indie developers and small companies, helping them to solve problems through UI, icon, logo design and illustrations.

Work Experience

Senior Visual Designer

Helping different teams on UX, UI, visual design and UI art direction for several new games.

Supercell, 2021-23

Senior UX/UI Designer (Freelancer)

I had the chance to help two projects as UX/UI Designer:
Floodrush: During the development of this new game, I worked on several important game features such as HUD, Character Upgrade and others, as well helping the team to improve the UI visual language of the game.
Clash of Clans: Helped the team to improve the player experience on several core features and improving the UI visual language of the game. 

Sketch, 2021-22

Senior Digital Designer

Responsible to translate creative concepts into visual design, digital assets and illustrations for product, marketing and social media teams. 

Visual Designer

I worked as UX/UI Designer on several live games such as War Machines, Sniper 3D and others. 
I also had the pleasure to be the Visual Designer Lead on new games such as Tennis Clash, Suspects and other unannounced games.